tag:blogger.com,1999:blog-4045529064621197023.post6701001082646792591..comments2017-02-17T09:45:48.730+05:30Comments on Unity3D Notes: How to use Physics.Raycast in your gameUnity3d Noteshttp://www.blogger.com/profile/17770422667708139594noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4045529064621197023.post-39776698774848507972014-12-15T21:01:39.616+05:302014-12-15T21:01:39.616+05:30Very old post lolVery old post lolAnonymoushttps://www.blogger.com/profile/03858369241571032792noreply@blogger.comtag:blogger.com,1999:blog-4045529064621197023.post-38009885796673345502014-12-15T21:01:15.219+05:302014-12-15T21:01:15.219+05:30I use..
Physics.Raycast(ray,out hit);
if(hit.coll...I use..<br /><br />Physics.Raycast(ray,out hit);<br />if(hit.collider){<br /><br />}<br /><br />so Possibly with..<br /><br />if(!hit.collider){<br />}Anonymoushttps://www.blogger.com/profile/03858369241571032792noreply@blogger.comtag:blogger.com,1999:blog-4045529064621197023.post-25534339803688918962011-12-20T06:41:29.590+05:302011-12-20T06:41:29.590+05:30If i use "if(Physics.Raycast (ray, out hit));...If i use "if(Physics.Raycast (ray, out hit));"<br />is there a way i can put an else block to detect if it doesnt hit an object?1337GameDevhttps://www.blogger.com/profile/09123374802113136417noreply@blogger.com